
Product Design
As part of a Pair semester project, we were introduced to Unity with the goal of developing an interactive 3D
environment. With my background in architecture, I envisioned an immersive virtual space
where users could feel as though they were exploring their own home.
My task was to design an environment that would engage users in completing a to-do list of interactive activities within a house. These interactions included playing audio and video, switching
scenes, and dynamically changing camera perspectives to enhance the sense of immersion.
I utilized various assets, including FBX object files for elements like the player, background, and furniture
(TV, radio, bookshelf, etc.), along with animations (idle, sit, dance) and multimedia files (mp3 and mp4)
to bring the space to life.
The result was an interactive, user-centered 3D experience
that allowed users to explore, engage, and visualize themselves within a personalized virtual home.
Situation
In my Prototyping Interaction course,
we were encouraged to explore hands-on techniques for prototyping,
including laser cutting, woodwork, soft circuits, and 3D printing.
With a focus on experimenting and learning through making, the class aimed to make ideas tangible through various
prototyping challenges and a final
project.
Task
Throughout the semester, I worked on multiple prototyping projects, each addressing different design challenges. My main goal was to learn, test, and iterate quickly to understand and solve real-world design problems, from creating interactive objects to functional
prototypes.
Action
I engaged in several unique projects, including:
1. Interactive Gift Box: A puzzle-inspired gift box that offered an
engaging unboxing experience through interactive clues, blending technology with thoughtful design for a memorable user
experience.
2. LED Coffee Cup: A customized coffee cup that illuminates with LEDs when lifted, aiming to enhance user interaction and create a memorable experience
around a daily object.
3. Toy Hacking & Soft Circuits: Using
circuits to transform toys and soft materials, I practiced embedding interactivity in everyday objects to improve engagement and functionality.
Result
Each project offered valuable insights into prototyping cycles and problem-solving, allowing me to develop skills in both technical execution and user-centered design. By semester’s end, I
had strengthened my proficiency in
rapid prototyping, learned to analyze
user feedback for iteration, and gained practical experience in creating
interactive and engaging prototypes.














